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Hog quake deck
Hog quake deck








hog quake deck

Valkyrie: A health sponge with a powerful 360-degree swing.

hog quake deck

An insanely useful defensive card that is often very powerful on a counter-attack. Musketeer: Air-targeting long-range support card. One of the most useful defensive cards that pairs very well with the Valkyrie or Hog Rider when used in a counter-attack.

hog quake deck

Also doubles as a high-damage secondary tank killer. Inferno Tower: The primary tank killer and the only tank puller in the deck. While easily overwhelmed on its own, this card paired with any other defensive troop creates a nigh unbeatable brick wall with their high DPS and defensive capabilities. Ice Wizard: A card that is useful for almost any situation. Slows troops when defending your towers or on the enemy side when attacking. Ice Wizard's attack has a small area of effect, so the card provides a very strong defensive utility that can be annoying to play against. Guards: Swarm card that has very few hard counters due to its shield mechanic. Amazing defensive card against single target, slow-hitting troops. Provides a sizable meat shield for a counterattack. The Log: One of the strongest, most consistent spells in the game. Capable of stopping swarms and slowing down any ground push by pushing all units it hits backward. Freeze: Your surprise tactic – works best when your opponent doesn't expect it. Can be used offensively to get a Hog Rider, Valkyrie, or Musketeer extra hits on a tower, or defensively with Valkyrie to easily destroy large pushes. Much of the concepts and details of this deck are shared with my previous guide, Deck:Hog Trifecta Control-Cycle. I use similar language from there as well.










Hog quake deck